Friday, July 29, 2011

Elf Wave



4 Arbor Elf
4 Dread Statuary
4 Elvish Archdruid
4 Ezuri, Renegade Leader
20 Forest
1 Garruk Wildspeaker
4 Genesis Wave
4 Joraga Treespeaker
4 Llanowar Elves
4 Nissa's Chosen
1 Sylvan Ranger
2 Tumble Magnet
4 Wildheart Invoker






Here's a standard deck inspired by a Scars of Mirrodin block Pro Tour deck list. Sixteen mana producing elves launch you into monster Genesis Waves. Besides the waves, the entire deck is composed of permanents with converted mana cost 4 or less.

The elf chief, Elvish Archdruid, is key. He not only makes all your elves bigger but ends up tapping for large amounts of green mana.Elruzi can protect the archdruid while also providing Overrun in permanent form.

If you can't find a wave, the Wildheart Invoker provides way to use all that extra mana while also incrementing your elf count.

Here are some highlights from a few sample games:

Game 1: I have a good hand: elves, lands, and a genesis wave. T1 llanowar elves, T2 treespeaker. My turn 3 would ramp me to 6 mana allowing me to drop the rest of my elves... except his turn 2 involves a Pyroclasm. Two elves bite the dust. A few turns pass. I play some elves and he gets a Contagion Clasp which he uses to proliferate my wounded elf and charge up his Everflowing Chalice. Ok.. not too big of a deal if I can just get this Genesis Wave to go off... He plays a Khalni Gem. Ok dude, sure. And then Destructive Force. Ouch. He basically wipes my entire board (lands included), and he of course doesn't care about the losing the lands because of the gem and charged chalice. Some other stuff happened but it didn't matter. That was game. 0-1.

Game 2: This game was picture perfect for the elves. My opponent did nothing that mattered. These were my plays: T1 mana elf, T2 archdruid, T3 Elruzi, treespeaker, and nissa's choosen. T4 swing, activate overrun, hit for 22. 1-1.

Game 3: He mulliganed to 5 the drops a Glistener Elf. My first thought was his deck was even faster than mine. These infect decks seem to burn out extremely quickly but are totally capable of killing you on turn 3. I'm certain that being able to quickly detect "who's the beatdown" allowed me to win a game that would have otherwise been impossible. He was the beatdown. I need to trade cards 1 for 1 an avoid taking any poison counters for as long as possible. So... he ran his 1/1 into my 1/1s. I blocked each time and each time he pumped his elf to save it. I guess he had to save his one creature. Not blocking would have poisoned me to death quickly. After that I let him through a few times to build up a enough mana elves to launch a wave for 4. I flip over 3 lands and an elf. Not the best. However, next turn I cast a wave for 9. At this point my entire deck is on the table, but I realize I'm still very close to dying. I have 7 poison counters and he has an Inkmoth Nexus. I can't block flying. If he draws one of his many boosts I'm dead. I don't think he did because he conceded. 2-1.

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